Polygon Runway


I stumbled across this course via a tweet from @killnicole , which I am forever grateful for. I've wanted to learn how to create 3D work for a very long time but never known how to get started. I'm coming to the end of the course now and I can't recommend it enough.

Keyboard Shortcuts

Shift + AOpen the Add menu. You will find plane, cube etc here
TabSwitch between Edit mode & Object mode
EExtrude the highlighted face
Alt + EYou can extrude along normals using this
OToggle proportional editing
HHide the selected object
Alt + HUnhide any objects
IInset (opposite to extrude)
PSeperate objects (useful for detailing)
Alt + ClickLoop Select, click the edge to decide which way to loop
Shift + Right ClickMove/Set the 3D cursor
CTRL + RDivide an object into multiple sections, use the scroll wheel to increase the amount of segments
Numpad 1Use the preset Y view (to view the opposite side hold CTRL too)
Numpad 3Use the preset X view (to view the opposite side hold CTRL too)
Numpad 7Use the preset Z view, defaults to the top (to view the opposite side hold CTRL too)
Shift + DDuplicate Object
CTRL + BBevel the corners, scroll for more vertices
CTRL + Shift + BRounded Bevel, scroll to round the corners
CTRL + Plus keyExpand Selection
Forward Slash (/)Local view (isolate what you're working on and hide everything else)
Shift + SBring up the Snap menu, perfect for aligning the 3d cursor to a shape without faces


  • Skin - Add Mass to Objects - When you've created your edges or wireframe you can use the skin modifier to build up geometry around that shape. This saves us tonnes of time as we only need to think about the super basic structure and use the modifier to flesh it out.

Do you know a resource that could benefit another reader and is relevent for this page? Let me know by leaving a short message below and I will take a look!